top of page
MainMenuv1.PNG

F=MA is a game about using the recoil of your gun to propel yourself through a zero gravity environment. The main bulk of the game will see the player exploring the desolate space station of Enigmas Totalis 1 – a space station that was built by K.N.O.X. Security Corp and has recently been taken over by a “malfunctioning” A.I., referred to as the Enigma Protocol.

As an agent of the K.N.O.X Corporation, the player has been tasked with going into Enigmas Totalis 1 and doing reconnaissance and clean up.  But, as the player navigates through the twisting corridors of Enigmas Totalis 1, fighting the A.I. and its minions, they uncover what happened on the station and the reason for the Enigma Protocol’s “malfunction”. 



FMOD Installation, Sound Design and Implementation

Installed FMOD into Unity and created and source SFX and music assets

​

​

​

​

Dynamic Velocity Audio and Reverb Zones

I created a sound system that attenuates a low-pass audio filter creating a feeling of motion through air.  I created a similar system with a giant fan found within the game.  You can slow down the fans with the F=MA gun.  I exposed the fan audio pitch as a parameter that changes based on the fan speed.  When the player stops the fan you can really hear it revving back up.  I created snapshots in FMOD with reverbs and then created reverb zones within Unity.  This really helped to create the ambience of a space station.  I had 2 different settings for the larger vs smaller rooms found within the game.










3D Spider Footsteps

Created a set of metal footsteps that randomizes the sample chosen as well and slightly randomizes the audio pitch.  The sound is triggered by animation events and plays in 3D.  These things gave me chills to hear once the spatial levels were balanced.

images.jfif
bottom of page