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Logic Bullet is a 2D sidescrolling run-and-gun action puzzle game about altering the “logic” - or the game rules - of the world and its inhabitants by stealing their logic and using it as ammunition in your Logic Gun. Every interactable object or character would have various logic types attached to it, providing gameplay attributes such as Gravity, Solidity, Mobility, and Friendly.

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FMOD Installation,  Sound Design and Implementation

Installed FMOD into Unity and created SFX assets.  All of the SFX were created with analog synthesizers.  I created a different sound for each "logic" in the game.  The sounds were designed to work in combination with the music by adhering to similar musical keys.











Dynamic Music System

Working with music compositions, I designed the dynamic sound system in FMOD so that we could seamlessly transition music loop with triggers.  This worked really well with different sections of levels and made boss battles even more engaging.  Nothing makes a boss battle more epic than when the music switches when you get them down to half life.











Enemy Combo Hit System

I Created a system in FMOD that would play a different audio sample depending on how many combo hits the player does to an enemy.  The audio was a Kaoss Pad KP-2 Synth.

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