Projects
Sound design, implementation, and interactive audio systems
Everi — Audio Designer
Sound Design · Implementation · Dynamic Music
Designed responsive audio systems across multiple shipped real-money gaming titles. Led audio direction on Stellar Bounties, Lucky Fireworks, and Off The Hook.
Logic Bullet
FMOD · Analog Synth Design · Dynamic Music
2D run-and-gun puzzle game. Custom FMOD integrations built from the ground up — SFX tuned to match musical keys, dynamic music with vertical and horizontal layering, 3D spatialization, reverb zones, and a reactive pitch-bend damage effect inspired by a skipping record.
F=MA
FMOD · Sound Design · Implementation
Zero-gravity space station FPS. Built velocity-based audio attenuation, dynamic fan audio with exposed pitch parameters, and FMOD reverb snapshots for spatial zones.
Climb On!
Lead Programming · Creative Lead · Sound Design
3D adventure climbing game built in Unity. Designed the entire game including climbing mechanics inspired by Breath of the Wild, IK animation, and ragdoll physics.
Rooster Kick
Sound Design · Implementation
Unity game featuring a custom audio system built with ScriptableObjects and injectables. Each character owns its own SO containing all audio data, supporting randomized clips, ordered clips, and pitch randomization.