About

Grant Johnson is a Technical Sound Designer based in Los Angeles, with a background in music production, recording, and live session engineering.
He began his career in the music industry, working with studios such as Church House Studios, Daytrotter, and Good Danny's — recording, mixing, and mastering over 200 sessions for artists including Ed Sheeran, Coheed and Cambria, and Mac DeMarco.
During the COVID-19 pandemic, Grant transitioned into game development, returning to school to study game design and focusing on interactive audio systems. He later worked at Everi, contributing to audio implementation and development for gaming experiences.
Today, his work sits at the intersection of sound design and systems design — building immersive, responsive audio experiences through tools like Unity and FMOD.
Gear & Software
Game Tools
Unity, FMOD, GitHub, Jira, Visual Studio
DAWs
Pro Tools, Ableton Live, Reaper
Plugins
UAD, FabFilter, iZotope, Sound Toys, Melodyne, Kush Audio, Soothe, Phase Plant, Serum
Synthesizers
OP-1, Organelle, Pocket Piano, Monotribe, Omnichord, MicroKorg, Kaoss Pad KP-2
Microphones
Neumann U87, AKG C414, AKG C451, Sennheiser MD409, Shure SM7, EV RE15
Monitoring
Adam A7's, Metric Halo LIO-8, Grado SR-80, DT770
Guitars
1965 Epiphone Texan, 1960's Teisco Crown, Epiphone Dot, Gibson Les Paul
Amps
Fender Champ Silverface, Danelectro Corporal, Peavey Stereo Chorus 400
Other
Banjo, Melodica, Indian Harmonium, jaw harps, percussion, harmonica